![]() ![]() Enhanced and easily configurable vehicle sound occlusion.Customizable radio presets, allowing mission makers to define radio presets as well as an API to take advantage of (as an example see the ACRE2 implementation in the TMF ).Customizable sound configs that allow traditional patching of sounds played in ACRE via Arma addons.A highly customizable and documented framework for implementing vehicle racks and their integration into the intercom system.A highly customizable and documented framework for implementing intercom systems (crew and passenger intercoms) and infantry phones.A highly customizable and documented framework for implementing different game modes (persistent world, replays, logging, external data storage, external radio control).A highly customizable and documented framework for the creation of radios.Highly detailed radio signal simulation.Possibility to share owned radios with other players.Multi-channel audio, allowing people on the radio to be heard locally as well.Babel language system that allows you to implement virtual languages on other players.Real time voice occlusion for world objects, including buildings.Some pluginsĪlready publish types for their configurations, so gatsby-ts provides a method to make appyling those types easier. It may be desirable to apply types to the plugin array that you define for Gatsby’s consumption. See more details in Generating plugin arrays (For details about this This allows you to restrict the plugin definitions the types that are (hopefully) published by each It has a generic type parameter that you can use to define a union of accepted gatsby plugins & options. ![]() Use this function to generate a strongly typed array of gatsby plugin definitions. loadPlugins: (input: GatsbyPlugin | MetaCb) => GatsbyPlugin.This is structured by API Type, and then by plugin + API Type.imports: All of the imports used by your gatsby-* modules.Lege die TeamSpeak.jar in den /plugins Ordner Starte deinen Server neu. projectRoot: The absolute path to the current project. /ts und die TeamSpeak ip erscheint /ts getIP (Draufklicken und einfach im Chat.Type MetaCb = (args : MetaCbArgs, props : PropertyBag ) => Gatsb圜onfig | GatsbyNode MetaCbArgs: Object Common Properties Gets passed around to all of the “Meta” functions for the current project.ĭepends on the file you are setting up: API TypeĮach meta function factory takes a single callback: The project that’s currently being transpiled, certain utility functions, as well as the “Property Bag” that They receive in their parameters certain details about To run multiple instances of TeamSpeak, add -nosingleinstance to the end of your TS shortcut so it is like this: 'C:\Program Files\TeamSpeak 3 Client\ts3clientwin64. Optional, but may be useful in certain situations. Then have another instance of TeamSpeak open using its own capture and playback profile that use the virtual audio cables. These are functions that receive certain meta values / utilities from gatsby-ts. The first function to return true (or a truthy value) will cause the file to be ignored. Ignore value gatsby-ts would have used originally will be the second parameter. The file currently being processed will be passed in the first parameter, and whatever This hook allows you to define an array of functions that will be treated as ignore rules for the You may hook into some of the internal processes of gatsby-ts by defining the hooks property on After that you have to add TeamSpeak as a non-Steam game to Steam and switch back to gaming mode. In order to use it you have to download the TeamSpeak 3 Client from the Discover store in desktop mode and copy the plugin into the TeamSpeak plugins folder. When calling local plugins (ones you have designed yourself inside of the /plugins folder), the propertyīag for the current project will be copied and passed to them. This plugin will be available as a TeamSpeak 3 Client plugin. The property bag is mutable, so you may make changes to it in one function, and those changes will be One will be passed to the meta functions whether or not you define it in. Gatsby-ts itself doesn’t care about it at all, and its sole purpose is to pass around values that you wishĪ couple of notes regarding the property bag: This object may take any shape you want, and serve any purpose you want. Any of those functions may mutate the props, and the affect will be passed along. It will be passed around as-is to each “meta” function that youĭefine. if you chose ts-node as your type, see the ts-node docs for configuration details.If you chose babel as your type, see the babel docs for configuration details.For ts-node, typescript must be installed. Tells gatsby-ts what transpiler to use. ![]()
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